Showing posts with label Painting. Show all posts
Showing posts with label Painting. Show all posts

1.15.2007

Minis: Fire Elementals 4

In these pics, I've slowly painstakingly built up layers mixing into my pale yellow blend progressively more Sunburst Yellow, then Blazing Orange, and then Blood Red. I plan to do Red Gore and then a Red Gore + Chaos Black mix at the uppermost tips. I also added in loads more Retarder and Flow Aid during this process. Gunk #2 ended up being something like 5:1:2 Water + Retarder + Flow Aid.

I had major issues during this time while getting used to thinned paints - sometimes it came out way too strong and completely covered up the previous layer rather than overlay it, sometimes it was too runny and bled into places I didn't want. Grrrr... why exactly did I pick such a fiddly mini to try this method on?

The issue I'm pondering right now is how to make the white hot areas "pop" more. They just don't look really hot to me. My second issue is that, by painting each individual lick of flame with it's own gradiation, it looks a bit blotchy.

Definitely would like to become a better painter so I will happily take criticism and advice on how to proceed/fix mistakes.


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Minis: Fire Elementals 3

The below picture is of just the larger Fire Elemental after I've added a couple layers of a pale yellow (4 skull white + 2 sunburst yellow + 1 gunk #1). Unfortunately, this whole "thinned down paints" thing is really tricky and I found it hard to keep the paint where I wanted. Since it ended up being too yellow, right after taking this picture, I went and did a couple thinned down skull white washes to restore some of the white heat.

At this point, I also had to develop a clearer idea of how I wanted to handle this whole fire business. There are a couple ways to go about painting fire elementals. First, one needs to decide whether they want to do the "white where it's hottest, red where coolest" style or the reverse. The former is probably factually correct, but it still looks a bit weird to me. Nevertheless, I decided to do white = hot.

Secondly, one needs to figure out where are things the hottest? Searching online, I found people took a couple different approaches:

1. The torso is hottest, cooling as you radiate away from the chest. To me that creates a weird bullseye sort of look that doesn't sit right.

2. Uniformly hot. The elemental has the same basic color throughout. There is some color variation but only on each particular lick of flame. These elementals are usually painted in oranges and reds, with some yellow at the bases of the flames but no white hot points.

3. Hottest where touching the ground. Visually, this is the most intuitive - we're used to seeing fire hottest where the fuel is. The feet will be white hot but the elemental cools and becomes yellow-orange-red as you move up.

I'm leaning towards a mix of #2 & #3. I want the areas closest to the ground to be hot but I also want each individual flame to show gradiation.


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Minis: Fire Elementals 2

This is the very first miniature I've attempted using thinned paints - for Xmas I got some very nice Kolinsky sable brushes, along with Golden Retarder and Acrylic Flow Release. Since I normally paint 6mm Romans and their enemies, this is a very different style of painting for me and hugely challenging.

In addition to the Large Elemental, I decided to do the small one (002538b) at the same time.

Below is the basecoat using a roughly 8:1:1 mix of Skull White + Sunburst Yellow + Gunk #1, which I ended up watering down further. Gunk #1 is (10:1:1) Water + Retarder + Flow Release. Used a big ol' tank brush to slather it on. Ended up with loads of bubbles in the recesses however, which I had to carefully go back and pop with a fine brush, along with picking up any excess paint.

Q: what the heck caused all those very soapy bubbles? Was it just all the water or one of the additives?


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Minis: Fire Elementals 1

Large Fire Elemental (02779) from Reaper primed with Armory White Primer, which came out a little textured. Mold lines were a pain on this one because of the numerous curves and nooks and crannies they ran through, and I just gave up after a while.

New camera, fyi. Gettin' used to it.


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